// 2. obstacle spawning (dynamic rhythm) if(gameRunning) if(spawnCounter <= 0) // randomize type: 0 = spike, 1 = cube let type = Math.random() < 0.6 ? 'spike' : 'cube'; let obsX = W; let obsW = (type === 'spike') ? 28 : 28; let obsH = (type === 'spike') ? SPIKE_H : CUBE_H; let obsY = (type === 'spike') ? GROUND_Y - SPIKE_H : GROUND_Y - CUBE_H; obstacles.push( x: obsX, w: obsW, h: obsH, y: obsY, type: type, scored: false // to avoid double scoring ); // dynamic difficulty: delay reduces as score increases let dynamicDelay = Math.max(28, baseSpawnDelay - Math.floor(score / 250)); currentSpawnDelay = dynamicDelay; spawnCounter = currentSpawnDelay; else spawnCounter--;
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is a lifesaver for rhythm game fans stuck behind a firewall. Bookmark a working link, practice your timings, and beat those triple spikes during study hall. 28 : 28; let obsH = (type === 'spike')