"We want to get the core single-player experience to 1.0 first. Multiplayer would require a massive re-architecture of how the game works. We haven't ruled it out, but it won't be coming in Early Access."
, which serves as a successful proof-of-concept for similar colony sims. Where to Find Updates going medieval multiplayer mod
: Some players use the recently natively integrated Developer Mode to manually simulate a "multiplayer" environment by sharing save files or using screen-sharing software (like Parsec) to control different groups of settlers. Why Native Multiplayer is Challenging "We want to get the core single-player experience to 1
#GoingMedieval #ColonySim #Modding #CoOp Where to Find Updates : Some players use
The RimWorld multiplayer mod (Zetrith’s) succeeded because RimWorld was built on a relatively clean, deterministic framework in C#. It was still a herculean effort, taking years of reverse-engineering. Going Medieval presents three distinct levels of difficulty that keep modders at bay.
