-- Simple logic to trigger a flash effect Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) -- Check if an explosion happened nearby (Type 0 is often used for grenades/flashbangs) if IsExplosionInSphere(0, coords.x, coords.y, coords.z, 10.0) then -- Trigger the flash screen effect StartScreenEffect("DeathFailOut", 0, false) -- Built-in GTA effect -- Apply motion blur/shake ShakeGameplayCam("FAMILY5_DRUG_TRIP_SHAKE", 1.0) -- Set the screen to white using a script UI or timecycle SetTimecycleModifier("r_flare_white_out") -- Makes the screen bright white SetTimecycleModifierStrength(1.0) -- Wait for the duration of the flash Citizen.Wait(5000) -- 5 seconds -- Gradually clear the effect ClearTimecycleModifier() StopScreenEffect("DeathFailOut") StopGameplayCamShaking(true) end end end) Use code with caution. Copied to clipboard Key Features of Popular Versions
-- Function to create a flashbang effect local function createFlashbang(x, y, z) -- Create a flashbang object local flashbang = x = x, y = y, z = z, created = GetGameTimer(), flashbang fivem script
Advanced versions, like xander1998's script, include more realistic mechanics: -- Simple logic to trigger a flash effect Citizen
For Police Department (PD) and SWAT sub-units, a flashbang is a primary entry tool. Without a proper script, "breaching" a room often turns into a chaotic shootout. With a flashbang, officers can effectively neutralize threats for a few seconds—long enough to make an arrest without a body bag. 2. Balanced Gameplay for Criminals With a flashbang
When the timer hits zero, the script calculates who is hit.
Server owners can choose between open-source community releases and premium, feature-rich versions:
Blinding duration and intensity are dynamically calculated based on how close the player is to the explosion. Line-of-Sight Checks: