A narrative-driven video game set in a post-apocalyptic future featuring a society of clones (including a "Watcher" in a classroom-like setting). [6, 27]
Traditional colleges often teach outdated technologies and focus heavily on theory, leaving graduates unprepared for high-level software roles. The Vision: classroom 100x
You cannot 100x learning if one brain (the teacher) is doing 99% of the cognitive load. In a : A narrative-driven video game set in a post-apocalyptic