These are vital for the "AOR" (Area of Recruitment) system.
These units require the culture type. Use these IDs for spawning armies via scripts or modifying recruitment.
| Unit Name | Unit ID | Description | | :--- | :--- | :--- | | | greek cavalry companion | Elite heavy shock cavalry; Alexander's personal guard. | | Macedonian Cavalry | greek heavy cavalry | Heavy cavalry available to generals. | | Hypaspistai | greek hypaspist | Elite armored infantry acting as a link between phalanx and cavalry. | | Phalangites | greek phalangite | The backbone of the army; pikemen in phalanx formation. | | Pezhetairoi | greek pezoi | High-quality phalangites (Companions on foot). | | Royal Pikemen | greek royal guard | The absolute elite of the phalanx units. | | Peltasts | greek peltast | Skirmishers armed with javelins. | | Archers | greek archer | Standard ranged support. | | Agrianian Axemen | greek agrianian | Fierce infantry with high attack, effective against armor. | | Balista | greek balista | Field artillery. | | Onager | greek onager | Siege artillery. | rome total war alexander unit id list high quality repack
So open the console, find the ID for elite_persian_infantry , and rewrite history. Just don't forget to save before you accidentally spawn 20 units of elephants inside your own siege camp.
Remember: Mod responsibly, always backup your files, and never forget that even with the highest quality textures, two units of Hypaspists flanking a Persian center will never go out of style. These are vital for the "AOR" (Area of Recruitment) system
Whether you are looking to bolster your phalanx with elite Hypaspists or rain death from afar with Indian Longbowmen, mastering the create_unit command is a rite of passage for any Alexander campaign enthusiast. Using this "High-Quality Repack" of unit IDs, you can bypass the grueling recruitment times and summon the ancient world's most formidable warriors directly to your general's side. Essential Commands for Deployment
To access unit IDs for Rome: Total War – Alexander , you must consult the game's internal data files, as these "coded names" differ from the display names seen in-game. Essential Unit IDs by Faction These IDs are used for the create_unit | Unit Name | Unit ID | Description
Example: If a unit is displayed as "Principes" in-game, the EDU might list its ID as "roman princeps" . Common Unit IDs for the Alexander Campaign How to Mod and Extract Unit Info from RTW Alexander