The most lauded change in "creature reaction inside the ship v152 are better" is the retreat logic. In older versions, enemies fought to the death. In v152, if you kill two of three Stalkers, the third will react by fleeing to the ship’s Medbay or Cryo Bay to call for a Nest Builder. That’s right—reactions now include tactical retreats and reinforcement requests. You are no longer a hunter. You are an invader in their territory, and they act like it.
: Newer updates have improved how entities interact with the ship’s physical boundaries. This includes more realistic pathfinding around the hull and specialized animations for creatures attempting to peer through windows or manipulate doors. creature reaction inside the ship v152 are better
Documentation & Rollout