Binkdx8surfacetype-4
"You decoded it," said a man in an Odyssey flight suit. Commander Ryker. He looked tired, but not afraid. "Welcome to the recycle bin of reality. Every glitch, every lost signal, every forgotten byte ends up here. Gargantua's Echo isn't a black hole. It's a garbage collector."
// Hypothetical Bink SDK 1.x call BinkSetSurfaceType(hBink, BINK_DX8_SURFACE_ARGB8888); // where value = 4 Binkdx8surfacetype-4
Why -4 and not a named constant? Because many Bink implementations shipped as with the enum values stripped from public headers. Debug symbols would show the name, but release builds just print the numeric value. That’s how BinkDX8SurfaceType_Texture = 4 becomes the cryptic string you see. "You decoded it," said a man in an Odyssey flight suit