car.goto(-280, 190)
-- When crossing finish line local finishLine = script.Parent finishLine.Touched:Connect(function(hit) local car = hit.Parent if car and car:FindFirstChild("VehicleSeat") then local player = game.Players:GetPlayerFromCharacter(car.VehicleSeat.Occupant.Parent) if player then local time = tick() - raceStartTime if time < player.leaderstats.FastestTime.Value or player.leaderstats.FastestTime.Value == 0 then player.leaderstats.FastestTime.Value = time end end end end) drive cars down a hill script
To drive down a hill naturally, the script must continuously calculate: Target Speed = Base Speed + (Gravity * Slope Angle) If Current Speed > Target Speed , apply brakes. If Current Speed < Target Speed , release brakes (or apply light throttle). apply brakes. If Current Speed <
. The further the player travels, the more currency they earn. " Drive Cars Down a Hill
return 0f;
In many game development environments like Roblox, " Drive Cars Down a Hill