: Added an in-game settings menu to replace manual import/export functions.
The central innovation of Invulnerable is its inversion of classic hit points. Most RPGs and action narratives use HP as a resource that depletes. Here, every character (player or non-player) has a stat called . Cohesion starts at 10 in Version 1.0. When you take physical, social, or psychological harm, you don't lose Cohesion immediately. Instead, you gain a Scar . Invulnerable -Ongoing- - Version- 1.0