: Always enable this in Workspace properties. It prevents the client from loading the entire map at once, significantly reducing memory pressure.
Remote.OnServerEvent:Connect(function(player, action, data) if typeof(action) ~= "string" then return end -- rate limit local now = tick() playerRequests[player.UserId] = playerRequests[player.UserId] or {} local times = playerRequests[player.UserId] -- purge old for i = #times, 1, -1 do if now - times[i] > window then table.remove(times, i) end end if #times >= RATE_LIMIT then return end table.insert(times, now) anti crash script roblox better
For best results, close background apps like Chrome before running this! : Always enable this in Workspace properties
You can see how to set up these visual optimizations on the Roblox Creator Documentation . Recommended Maintenance Steps window then table.remove(times