It was crude. It was choppy. It ran at 24 frames per second. But as Kevin watched his tiny soldiers storm a jagged, hand-drawn Point du Hoc, it felt more real than any AAA game. He hit "Export Movie," saved the .swf, and uploaded it to the world.
running on a modern rig is a trip down memory lane—mostly because of that pesky Macromedia Flash R requirement. It's wild to think that was the cutting edge when this game launched in 2005. macromedia flash r call of duty 2