Bodytalk V2 - The Extended Skeleton Edition «Authentic ✓»
Standard humanoid skeletons (like Unity's Humanoid rig) have ~55 bones (head, spine, arms, legs, fingers). adds non-standard bones such as:
| Feature | BodyTalk v1 (Standard) | BodyTalk v2 (Extended Skeleton) | | :--- | :--- | :--- | | | 33 | 145 | | Foot Complexity | 1 bone (Foot) | 26 bones (including toes & arches) | | Spine Model | 3 segments | 24 vertebrae groups | | Hand Articulation | Fingers only | Carpals + Interphalangeal joints | | Torque Output | Joint angles only | Joint angles + Newton-meters of torsion | | Latency | 15ms | 22ms (due to extended IK solving) | | Platform Support | Windows, Android | Windows, Android, Linux, WebGL | bodytalk v2 - the extended skeleton edition
It is highly sensitive to install order; users often need to ensure the extended skeleton overrides any "vanilla" skeletons provided by other mods to avoid "broken knee" or distorted mesh issues. Standard humanoid skeletons (like Unity's Humanoid rig) have
Enables dynamic "jiggle" or muscle movement through physics plugins like OCBP or CBP. Android | Windows