If you want realistic front/back flips:
🔥 FE – BackFlip + FrontFlip Script | SMOOTH Moves! Check This Out...
t += Time.deltaTime * rotationSpeed; transform.rotation = Quaternion.Slerp(startRotation, endRotation, t); yield return null;
🔥 FE – BackFlip + FrontFlip Script | SMOOTH Moves! Check This Out... - FE - BackFlip FrontFlip Script - Check This ...
t += Time.deltaTime * rotationSpeed; transform.rotation = Quaternion.Slerp(startRotation, endRotation, t); yield return null; If you want realistic front/back flips: 🔥 FE