Resident Evil Village Directx 11 New !full!
Technically, Capcom has not "announced" a DX11 patch. However, the existence of -force-d3d11 suggests that the developers used DX11 internally for debugging or for legacy hardware testing during production. The command has existed since launch but was widely unknown until April 2024, when a data miner on the RE Modding Discord rediscovered it. Since then, the "new" wave of interest has spread across Reddit, YouTube benchmarks, and PC gaming forums.
: Right-click the game on Steam , go to Properties > Installed Files , and select Verify integrity of game files . resident evil village directx 11 new
⚠️ DX11 may lack ray tracing (if your DX12 version had it), but the performance gain often outweighs the visual loss for many. Technically, Capcom has not "announced" a DX11 patch
While the game was built from the ground up for modern hardware, the community has been busy looking for ways to bypass the steep DirectX 12 requirements. Here is the latest on the "DirectX 11 new" workarounds and why they matter. The DirectX 12 Requirement Since then, the "new" wave of interest has
: Advanced lighting features require DXR (DirectX Raytracing), a feature exclusive to the DX12 API and modern GPUs like the RX 6700 XT