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: If your Household Corruption is 250+ , there is a large daily chance that NPCs and family members will gain +1 personal corruption. Factors that Increase it : The total corruption of all slaves and your wife.

Raising an NPC's corruption is often necessary to unlock specific gameplay loops:

: Having children under 13 in the house reduces Household Corruption by 5 points per child. Slaves with the "Pure" trait drastically lower it by 50 points. Future Impact & Suggestions

: NPCs with a Corruption score of 30+ wake up with two extra Arousal points daily.

The Achaemenid Empire was vast, stretching from the Indus in the east to Egypt in the west. To maintain control, the empire was divided into provinces (satrapies), each governed by a satrap (governor). The Master of Raana, presumably a significant figure within this administrative hierarchy, would have been tasked with collecting taxes, maintaining order, and upholding the King's Peace.

: Suggestions that extreme Corruption levels should affect the likelihood of an NPC betraying the player.

The "Master of Raana" approach to corruption is not for the impatient. It is a grind, meticulously designed to mirror the arduous process of breaking a human will. While some players may find the pacing too slow or the content too dark for their tastes, mechanically, it is one of the most robust systems in the indie RPG sphere.

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